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You can also use this with grass, feathers and other vegetation:įor example, if you use the mix option in the pixel brush, it’ll mix between the fore and background color. Do note that it’s very hard to shade realistic fur, so keep a good eye on your form shadow. The others are done with the smudge brush engine, but a similar setup, though using color rate on distance instead. The result should look somewhat like the fifth one from the left on the first row of this: Notice how the curve is close to the middle: This means its effect is much less strong than the value adjustment. We do the same thing for saturation, so that the darkened color is also slightly desaturated. The curve is an inverse S-curve, because we want to give a lot of room to the mid-tones.
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So in this case, for the first 100px the brush dab will go from a darkened version of the active paint color, to the active paint color, and then for 100px+ it’ll go from the active color to a lightened version. For the HSV sensors: If the curve goes beneath the middle, it’ll become remove from that adjustment, and above the vertical middle it’ll add to that adjustment. Like how the pressure sensor changes a value (like size) with the amount of pressure you put on the stylus, the distance sensor measures how many pixels your stroke is, and can change an option depending on that. Then activate value and reproduce this curve with the Distance or Fade sensor. We don’t want the hairs to collapse to a point, hence why the curve starts so high. Replicate the pressure curve above on the size option. Also turn on the Enable Pen Settings on flow. Set the spacing to Auto and right-click the spacing bar to type in a value between 0.25 and 0.4. Take the b) Basic-5 Size and choose under Brush Tip ‣ Predefined “sparkle”. Originally it also used brush preset and brush tip from the older resources set ( ink_brush_25 and A - 2 Dirty Brush), but you should be able to get similar results with brush preset b) Basic-5 Size and brush tip sparkle or other similar brush preset (based on Pixel Engine) and similar brush tip (multiple dots). This tutorial contains outdated screenshots, but you should be able to follow along if you ignore a bit different look of the brush editor.
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